// This file was decompiled using SASCM.ini published on 2021-07-05
{$CLEO .cs}

0000: NOP 
0006: 2@ = 0 

:Label9
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~Railcity Missions" 
0ADF: add_text_label '_Drop00' text "Begin" 
0ADF: add_text_label '_Drop01' text "Railcity - Bobby's Car" 
0ADF: add_text_label '_Drop02' text "True Crime" 
0ADF: add_text_label '_Drop03' text "Play Zombie Custom Horror" 
0ADF: add_text_label '_Drop04' text "Tiny Mission" 
0ADF: add_text_label '_Drop05' text "Tiny Mission" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label380
if cheat "give"
then
model.Load(#BAT)
model.Load(#COLT45)
model.Load(#CHROMEGUN)
model.Load(#DESERT_EAGLE)
model.Load(#SHOVEL)
model.Load(#SAWNOFF)
load_requested_models

048F: actor $PLAYER_ACTOR remove_weapons

   actor.GiveWeaponAndAmmo(player1, BaseballBat,999999)
   actor.GiveWeaponAndAmmo(player1, Pistol,999999)
   actor.GiveWeaponAndAmmo(player1, Shotgun,999999) 
   if coop
   then
048F: actor player2 remove_weapons
   actor.GiveWeaponAndAmmo(player2, Shovel,999999)
   actor.GiveWeaponAndAmmo(player2, DesertEagle,999999)
   actor.GiveWeaponAndAmmo(player2, Sawnoff,999999) 
   
   end 
end
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label423 
0002: jump @Label8944 

:Label423
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label689 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label497 
//0A92: stream_custom_script "[@railcity]/!!@2pcontrol.cs" 
load_and_launch_custom_mission  "[@railcity]\MISSION DESSERT AIRPORT DROPPER"//LearnTestDrive CakeCity" 
 
0002: jump @Label8944 

:Label497
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label554 

load_and_launch_custom_mission   "[@railcity]\Bobby dumb delivery" 
0002: jump @Label8944 

:Label554
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label616 
0A94:  "[!!@WantedX2022]\2022 True Crime" 
0002: jump @Label8944 

:Label616
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label685 
0A94: load_and_launch_custom_mission "[@WAVE_MISSIONS]\WAVE Army Surival 2022" 
0002: jump @Label8944 

:Label685
0001: wait 100 ms 

:Label689
00D6: if 
8039:   not  2@ == 0 
004D: jump_if_false @Label719 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label719
0002: jump @Label380 

:Label726
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~TOUCH BOSS FIGHTS SPAWNS" 
0ADF: add_text_label '_Drop00' text "LearnTestDrive.txt" 
0ADF: add_text_label '_Drop01' text "Drop Huntley" 
0ADF: add_text_label '_Drop02' text "Drop Dark FELTZER" 
0ADF: add_text_label '_Drop03' text "Test Luigi with Peds" 
0ADF: add_text_label '_Drop04' text "ClimbTestAI.txt" 
0ADF: add_text_label '_Drop05' text "Truck Drop Mission" 
0ADF: add_text_label '_Drop06' text "TakeOutTheBikes.txt" 
0ADF: add_text_label '_Drop07' text "Enemy Parkour Girl" 
0ADF: add_text_label '_Drop08' text "Humanshield Marth" 
0ADF: add_text_label '_Drop09' text "Humanshield Roy" 
0ADF: add_text_label '_Drop10' text "?" 
0ADF: add_text_label '_Drop11' text "?" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label1298
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label1341 
0002: jump @Label8944 

:Label1341
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label2033 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label1416 

0A94:  "[@railcity]/LearnTestDrive"  

:Label1416
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label1484 
model.Load(#HUNTLEY)
load_requested_models

if model.Available(#HUNTLEY)
then
   04C4: store_coords_to  21@ 22@ 23@ from_actor player1 with_offset 0.0 3.0 -1.0
 
   26@=actor.Angle( player1 )
   26@ +=90.0 
   25@=car.Create(#HUNTLEY, 21@ , 22@ , 23@ )
   car.Angle(25@)  =26@
   car.Health(25@)=999999999
   09C4: set_car 25@ gas_tank_explosion_enabled 0
   0697: set_car 25@ remove_component 4 visible_effect_flag 0    
   car.RemoveReferences(25@)
end 

MODEL.Destroy(#HUNTLEY)
:Label1484
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label1545 
model.Load(#FELTZER)
load_requested_models

if model.Available(#FELTZER)
then
   04C4: store_coords_to  21@ 22@ 23@ from_actor player1 with_offset 0.0 3.0 -1.0
 
   26@=actor.Angle( player1 )
   26@ +=90.0 
   25@=car.Create(#FELTZER, 21@ , 22@ , 23@ )
   car.Angle(25@)  =26@
   car.Health(25@)=999999999
   09C4: set_car 25@ gas_tank_explosion_enabled 0
   0697: set_car 25@ remove_component 4 visible_effect_flag 0   
   0229: set_car 25@ primary_color_to 0 secondary_color_to 0
 
   car.RemoveReferences(25@)
end
MODEL.Destroy(#FELTZER)
:Label1545
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label1598  
0A92: stream_custom_script  "[@railcity]/Testttttt.cs" 
0002: jump @Label8944 
:Label1598
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label1649 
//stream_custom_script  "[@railcity]/ClimbTestAI.cs" 

0002: jump @Label8944 
:Label1649
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label1710 
//stream_custom_script  "[@railcity]/ClimbTestAI.cs" 
load_and_launch_custom_mission  "[@railcity]/TruckDrop"  //.txt
0002: jump @Label8944 
:Label1710
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label1772  
load_and_launch_custom_mission  "[@railcity]/TakeOutTheBikes"  //.txt
0002: jump @Label8944 
:Label1772
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label1831 
0002: jump @Label8944 

:Label1831
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label1890 
0002: jump @Label8944 
:Label1890
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label1947 
0A94:  "[@railcity]/@!! humanshield Roy.cs" 
0002: jump @Label8944 
:Label1947
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label1988 
0A94:  "[@railcity]/xxx.cs" 

:Label1988
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label2029 
0A94:  "[@railcity]/xxx.cs" 

:Label2029
0001: wait 100 ms 

:Label2033
00D6: if 
8039:   not  2@ == 1 
004D: jump_if_false @Label2063 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label2063
0002: jump @Label1298 

:Label2070
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~TEAM HERO SPAWNS" 
0ADF: add_text_label '_Drop00' text "@ BRYAN SPY" 
0ADF: add_text_label '_Drop01' text "@ CRAIG SPY" 
0ADF: add_text_label '_Drop02' text "@ Laung SPY" 
0ADF: add_text_label '_Drop03' text "@ Red Tacial SPY" 
0ADF: add_text_label '_Drop04' text "x" 
0ADF: add_text_label '_Drop05' text "x" 
0ADF: add_text_label '_Drop06' text "x" 
0ADF: add_text_label '_Drop07' text "Ally Female Troops" 
0ADF: add_text_label '_Drop08' text "Ally Male Troops" 
0ADF: add_text_label '_Drop09' text "x" 
0ADF: add_text_label '_Drop10' text "x" 
0ADF: add_text_label '_Drop11' text "x" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label2535
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label2578 
0002: jump @Label8944 

:Label2578
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label3148 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label2644 
0A94:  "[@railcity]/@ BRYAN SPY.cs" 

:Label2644
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label2693 
0A94:  "[@railcity]/@ CRAIG SPY.cs" 

:Label2693
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label2741 
0A94:  "[@railcity]/@ Lung SPY.cs" 

:Label2741
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label2795 
0A94:  "[@railcity]/@ Red Tacial SPY.cs" 

:Label2795
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label2833 
0A94:  "[@railcity]/.cs" 

:Label2833
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label2871 
0A94:  "[@railcity]/.cs" 

:Label2871
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label2909 
0A94:  "[@railcity]/.cs" 

:Label2909
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label2973 
0A94:  "[@railcity]/@ ALLY CODMW Female Troops.cs" 

:Label2973
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label3030 
0A94:  "[@railcity]/@ ALLY CODMW Troops.cs" 

:Label3030
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label3068 
0A94:  "[@railcity]/.cs" 

:Label3068
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label3106 
0A94:  "[@railcity]/.cs" 

:Label3106
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label3144 
0A94:  "[@railcity]/.cs" 

:Label3144
0001: wait 100 ms 

:Label3148
00D6: if 
8039:   not  2@ == 2 
004D: jump_if_false @Label3178 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label3178
0002: jump @Label2535 

:Label3185
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~Zombie Surival and Squadmates" 
0ADF: add_text_label '_Drop00' text "@ Survial Big Smoke" 
0ADF: add_text_label '_Drop01' text "@ Survial Bribe" 
0ADF: add_text_label '_Drop02' text "@ Asian Big Guy" 
0ADF: add_text_label '_Drop03' text "@ Asian Fat Guy" 
0ADF: add_text_label '_Drop04' text "@ Enemy WARIO" 
0ADF: add_text_label '_Drop05' text "@ Enemy DOA GIRL Quotes" 
0ADF: add_text_label '_Drop06' text "x" 
0ADF: add_text_label '_Drop07' text "Squad Teammate Troops (Respawns)" 
0ADF: add_text_label '_Drop08' text "Squad Teammate Troops" 
0ADF: add_text_label '_Drop09' text "Squad Teammate Leon" 
0ADF: add_text_label '_Drop10' text "Squad Teammate Chris" 
0ADF: add_text_label '_Drop11' text "Squad Teammate Albert" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label3788
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label3831 
0002: jump @Label8944 

:Label3831
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label4563 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label3912 
0A94:  "[@railcity]/!! @ALLY Surival Big Smoke.cs" 

:Label3912
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label3972 
0A94:  "[@railcity]/!! @ALLY Surival Light.cs" 

:Label3972
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label4039 
0A94:  "[@railcity]/!! @ALLY Surival Asian BigGuy.cs" 

:Label4039
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label4106 
0A94:  "[@railcity]/!! @ALLY Surival Asian Fatman.cs" 

:Label4106
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label4146 
0A94:  "[@railcity]/xx.cs" 

:Label4146
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label4186 
0A94:  "[@railcity]/xx.cs" 

:Label4186
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label4226 
0A94:  "[@railcity]/xx.cs" 

:Label4226
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label4302 
0A94:  "[@railcity]/!! @ALLY Surival RE New Troops respawn.cs" 

:Label4302
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label4370 
0A94:  "[@railcity]/!! @ALLY Surival RE New Troops.cs" 

:Label4370
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label4432 
0A94:  "[@railcity]/!! @ALLY Surival RE LEON.cs" 

:Label4432
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label4495 
0A94:  "[@railcity]/!! @ALLY Surival RE CHRIS.cs" 

:Label4495
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label4559 
0A94:  "[@railcity]/!! @ALLY Surival RE Albert.cs" 

:Label4559
0001: wait 100 ms 

:Label4563
00D6: if 
8039:   not  2@ == 3 
004D: jump_if_false @Label4593 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label4593
0002: jump @Label3788 

:Label4600
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~Killstreaks" 
0ADF: add_text_label '_Drop00' text "Care package Weapons" 
0ADF: add_text_label '_Drop01' text "Chopper Gunner kill all" 
0ADF: add_text_label '_Drop02' text "Chopper Gunner" 
0ADF: add_text_label '_Drop03' text "GUN AIRSTRIKE PLANE" 
0ADF: add_text_label '_Drop04' text "GUN AIRSTRIKE VTOL" 
0ADF: add_text_label '_Drop05' text "GUNSHIP" 
0ADF: add_text_label '_Drop06' text "Manned Turrent mission car" 
0ADF: add_text_label '_Drop07' text "SquadTeam" 
0ADF: add_text_label '_Drop08' text "support halo kill all" 
0ADF: add_text_label '_Drop09' text "support halo" 
0ADF: add_text_label '_Drop10' text "Sniper's Nest ~g~ALLY" 
0ADF: add_text_label '_Drop11' text "Sniper's Nest ~r~Enemy" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label5183
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label5226 
0002: jump @Label8944 

:Label5226
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label5909 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label5301 
0A94:  "[@railcity]/Care package Weapons.cs" 

:Label5301
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label5362 
0A94:  "[@railcity]/Chopper Gunner kill all.cs" 

:Label5362
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label5414 
0A94:  "[@railcity]/Chopper Gunner.cs" 

:Label5414
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label5471 
0A94:  "[@railcity]/GUN AIRSTRIKE PLANE.cs" 

:Label5471
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label5527 
0A94:  "[@railcity]/GUN AIRSTRIKE VTOL.cs" 

:Label5527
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label5572 
0A94:  "[@railcity]/GUNSHIP.cs" 

:Label5572
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label5636 
0A94:  "[@railcity]/Manned Turrent mission car.cs" 

:Label5636
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label5683 
0A94:  "[@railcity]/SquadTeam.cs" 

:Label5683
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label5742 
0A94:  "[@railcity]/support halo kill all.cs" 

:Label5742
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label5792 
0A94:  "[@railcity]/support halo.cs" 

:Label5792
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label5848 
0A94:  "[@railcity]/Sniper's Nest ALLY.cs" 

:Label5848
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label5905 
0A94:  "[@railcity]/Sniper's Nest ENEMY.cs" 

:Label5905
0001: wait 100 ms 

:Label5909
00D6: if 
8039:   not  2@ == 4 
004D: jump_if_false @Label5939 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label5939
0002: jump @Label5183 

:Label5946
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~Other Props & Scenery" 
0ADF: add_text_label '_Drop00' text "!! CARS Army Props" 
0ADF: add_text_label '_Drop01' text "!! CARS VTOLS" 
0ADF: add_text_label '_Drop02' text "!!SentryGun Shared Mix" 
0ADF: add_text_label '_Drop03' text "!!SentryGun ENEMY" 
0ADF: add_text_label '_Drop04' text "!!SentryGun ALLY" 
0ADF: add_text_label '_Drop05' text "@ Enemy DOA GIRL Quotes" 
0ADF: add_text_label '_Drop06' text "Ground War Masked Hostiles" 
0ADF: add_text_label '_Drop07' text "CARS Vtols ~r~Attack Player" 
0ADF: add_text_label '_Drop08' text "!! Objects Covers Props" 
0ADF: add_text_label '_Drop09' text "!! CAR ~g~ARMY ALLY TANK" 
0ADF: add_text_label '_Drop10' text "!! CAR ~r~ARMY ENEMY TANK" 
0ADF: add_text_label '_Drop11' text "SPAWN CIVILIANS" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label6576
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label6619 
0002: jump @Label8944 

:Label6619
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label7291 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label6692 
0A94:  "[@railcity]/!! CARS Army Props.cs" 

:Label6692
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label6743 
0A94:  "[@railcity]/!! CARS VTOLS.cs" 

:Label6743
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label6802 
0A94:  "[@railcity]/!!SentryGuneSharedMix.cs" 

:Label6802
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label6857 
0A94:  "[@railcity]/!!SentryGuneENEMY.cs" 

:Label6857
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label6911 
0A94:  "[@railcity]/!!SentryGuneALLY.cs" 

:Label6911
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label6951 
0A94:  "[@railcity]/xx.cs" 

:Label6951
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label6991 
0A94:  "[@railcity]/xx.cs" 

:Label6991
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label7056 
0A94:  "[@railcity]/!! CARS VTOLS ATTACK PLAYER.cs" 

:Label7056
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label7117 
0A94:  "[@railcity]/!! Objects Covers Props.cs" 

:Label7117
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label7171 
0A94:  "[@railcity]/!! CAR ARMY TANK.cs" 

:Label7171
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label7231 
0A94:  "[@railcity]/!! CAR ARMY TANK enemy.cs" 

:Label7231
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label7287 
0A94:  "[@railcity]/!! @CIVILIAN spawn.cs" 

:Label7287
0001: wait 100 ms 

:Label7291
00D6: if 
8039:   not  2@ == -1 
004D: jump_if_false @Label7321 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label7321
0002: jump @Label6576 

:Label7328
0001: wait 110 ms 
0ADF: add_text_label '_Dropxx' text "~w~Special" 
0ADF: add_text_label '_Drop00' text "@Heavenbound Saints Player" 
0ADF: add_text_label '_Drop01' text "@Heavenbound Saints Special" 
0ADF: add_text_label '_Drop02' text "@Heavenbound Saints" 
0ADF: add_text_label '_Drop03' text "@Heavenhound Homie" 
0ADF: add_text_label '_Drop04' text "@Heavenhound random special homies pure" 
0ADF: add_text_label '_Drop05' text "@Heavenhound random special homiestxt" 
0ADF: add_text_label '_Drop06' text "!! PED SPAWN cops" 
0ADF: add_text_label '_Drop07' text "!! PED SPAWN PEDs" 
0ADF: add_text_label '_Drop08' text "!! PED SPAWN SAINTS" 
0ADF: add_text_label '_Drop09' text "?" 
0ADF: add_text_label '_Drop10' text "?" 
0ADF: add_text_label '_Drop11' text "?" 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1 
01B4: set_player $PLAYER_CHAR can_move 0 
08D4: 0@ = create_panel_with_title 'dummy' position 340.0 32.0 width 240.0 columns 1 interactive 1 background 1 alignment 1 
08DB: set_panel 0@ column 0 header '_Dropxx' data '_Drop00' '_Drop01' '_Drop02' '_Drop03' '_Drop04' '_Drop05' '_Drop06' '_Drop07' '_Drop08' '_Drop09' '_Drop10' '_Drop11' 
08D6: set_panel 0@ column 0 alignment 1 

:Label7917
0001: wait 0 ms 
0050: gosub @Label8967 
08D7: 1@ = panel 0@ active_row 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label7960 
0002: jump @Label8944 

:Label7960
00D6: if 
00E1:   player 0 pressed_key 16 
004D: jump_if_false @Label8663 
00D6: if 
0039:   1@ == 0 
004D: jump_if_false @Label8041 
0A94:  "[@railcity]/@Heavenbound Saints Player.cs" 

:Label8041
00D6: if 
0039:   1@ == 1 
004D: jump_if_false @Label8106 
0A94:  "[@railcity]/@Heavenbound Saints Special.cs" 

:Label8106
00D6: if 
0039:   1@ == 2 
004D: jump_if_false @Label8163 
0A94:  "[@railcity]/@Heavenbound Saints.cs" 

:Label8163
00D6: if 
0039:   1@ == 3 
004D: jump_if_false @Label8219 
0A94:  "[@railcity]/@Heavenhound Homie.cs" 

:Label8219
00D6: if 
0039:   1@ == 4 
004D: jump_if_false @Label8296 
0A94:  "[@railcity]/@Heavenhound random special homies pure.cs" 

:Label8296
00D6: if 
0039:   1@ == 5 
004D: jump_if_false @Label8371 
0A94:  "[@railcity]/@Heavenhound random special homiestxt.cs" 

:Label8371
00D6: if 
0039:   1@ == 6 
004D: jump_if_false @Label8426 
0A94:  "[@railcity]/!! PED SPAWN cops.cs" 

:Label8426
00D6: if 
0039:   1@ == 7 
004D: jump_if_false @Label8480 
0A94:  "[@railcity]/!! PED SPAWN PED.cs" 

:Label8480
00D6: if 
0039:   1@ == 8 
004D: jump_if_false @Label8537 
0A94:  "[@railcity]/!! PED SPAWN SAINTS.cs" 

:Label8537
00D6: if 
0039:   1@ == 9 
004D: jump_if_false @Label8577 
0A94:  "[@railcity]/XX.cs" 

:Label8577
00D6: if 
0039:   1@ == 10 
004D: jump_if_false @Label8618 
0A94:  "[@railcity]/xxx.cs" 

:Label8618
00D6: if 
0039:   1@ == 11 
004D: jump_if_false @Label8659 
0A94:  "[@railcity]/xxx.cs" 

:Label8659
0001: wait 100 ms 

:Label8663
00D6: if 
8039:   not  2@ == -2 
004D: jump_if_false @Label8693 
08DA: remove_panel 0@ 
0002: jump @Label8700 

:Label8693
0002: jump @Label7917 

:Label8700
0001: wait 0 ms 
0050: gosub @Label8967 
0AD1: show_formatted_text_highpriority "Menu Selection %d" time 1 2@ 
00D6: if 
00E1:   player 0 pressed_key 15 
004D: jump_if_false @Label8762 
0002: jump @Label8944 

:Label8762
00D6: if 
0039:   2@ == -1 
004D: jump_if_false @Label8787 
0002: jump @Label5946 

:Label8787
00D6: if 
0039:   2@ == -2 
004D: jump_if_false @Label8812 
0002: jump @Label7328 

:Label8812
00D6: if 
0039:   2@ == 0 
004D: jump_if_false @Label8837 
0002: jump @Label9 

:Label8837
00D6: if 
0039:   2@ == 1 
004D: jump_if_false @Label8862 
0002: jump @Label726 

:Label8862
00D6: if 
0039:   2@ == 2 
004D: jump_if_false @Label8887 
0002: jump @Label2070 

:Label8887
00D6: if 
0039:   2@ == 3 
004D: jump_if_false @Label8912 
0002: jump @Label3185 

:Label8912
00D6: if 
0039:   2@ == 4 
004D: jump_if_false @Label8937 
0002: jump @Label4600 

:Label8937
0002: jump @Label8700 

:Label8944
01B4: set_player $PLAYER_CHAR can_move 1 
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0 
08DA: remove_panel 0@ 
00D8: mission_cleanup 
004E: terminate_this_script 

:Label8967
0AD1: show_formatted_text_highpriority "Menu Selection %d" time 400 2@ 
0494: get_joystick 0 direction_offset_to 3@ 4@ 31@ 31@ 
00D6: if 
00E1:   player 0 pressed_key 0 
004D: jump_if_false @Label9075 
00D6: if 
0029:   3@ >= 0 
004D: jump_if_false @Label9064 
000A: 2@ += 1 
0001: wait 100 ms 
0002: jump @Label9075 

:Label9064
000E: 2@ -= 1 
0001: wait 100 ms 

:Label9075
0051: return 
